Wartune Eudaemon Awakening



Originally I wanted to write a full analyis of the new Wartune patch, but the Henna-Tatoo-Knighthood topic itself will fill a full entry, so I will continue with the rest only in my next post.

  1. Wartune Eudaemon Awakening Dungeon
  2. Wartune Eudaemon Awakening Walkthrough
  3. Wartune Eudaemon Awakening 2
  4. Wartune Eudaemon Awakening
  5. Wartune Eudaemon Awakening Potion
  6. Wartune Eudaemon Awakening Dragon

Wartune; Game Discussion and Feedback; If this is your first visit. Like the poster above me said, it would be best if you could post a picture of the requirements for the eudaemon you are trying to awaken. It's usually something that you have simply overlooked, or all of the troops that are required aren't at. Eudaemon Soul Stones are used to awaken Eudaemons and improve their soul power. Sources Ares War Ares Shop, Ares Shop, Eudaemon Patrol, Events. Wartune Wiki is a FANDOM Games Community. View Mobile Site FandomShop Fandom IG GalaxyQuest. Today I try to give an overview of one specific eudaemon feature, the War Emblem. Looks like every new Wartune aspect is more and more complicated. As if the developers want to make sure players are unable to tell the value of the required materials - and as such, will blindly pay any price.




When they added the Tatoo system with the last patch, at first glance it seemed a small stat bonus, nothing special. But these stats are adding up, and as we learned from a Russian test server, can go up to +5000 stat per slot! That's pretty powerful, making Tatoo the next Holy Forge, being able to increase your attack and defense by as much as 20-30 percent. But hold on for a minute, and let's make the math.

On average, 100 henna gives you +5 stat increase. You earn 300 henna per day, so you can get +450 stat per month. To reach the maximum 40.000, you need almost 8 years. 'Fortunately' we have advanced henna as well, which can give you something like +30 stat increase per 100 adv. henna used. Too bad that advanced henna is a purely cash item currently. And it's sold super expensive as usual - based on the stats given and BR for balen value, 100 adv. henna worth aprox. 100 balens. But the shop sold it for 500 balens, at 5x price. So far, I just said, who cares, ignore this new way to waste money in the game - it's so expensive, only the heavy whales will buy it, and they are already too strong compared to the rest of the players, it won't make any difference.
Tatoo of Quorax

However, the current patch added a new feature, 'Knighthood', the next step after Class Advancement. And it's prerequisite is +12000 total tatoo stats! Something you can reach in 2 years - or immediately, if you are willing to cough up 2000 USD for the advanced henna. Which only one player, Quorax did so far on the European servers. I say, do not worry much about this. You don't have to wait 2 years. Henna will be inflated like everything else in the past 3 years. First, they sell it at gold price to cashers. Then they will start to give more and more in gift packs. Then they reduce prize, and finally, we shall start getting tons of it as a free reward for some new event. Until then, just keep collecting the free henna, and don't even think about advanced as long as it's prize is not reduced to 1 balen apiece.

It is a pretty unfortunate thing to add a complex system to a game, which is available either after 2 years, or if you play 2000 USD. The devs obviously didn't do their math. But let's put aside this prerequisite, and check what Knighthood does actually.


The main feature is that both your skills and talents are replaced completely. Hold on... I lose all my skills? All my talents? No more Thunderblast? No more Restoration? I hope they give something really good instead.... Well, they do. For a mage, you can choose between 2 path, Arcane and Restoration. You can even have free switch between the two, but for that, you need 16000 total tatoo, not 12000. There are 2 basic skills which apply to both paths: one is an improved version of lightning bolt (more damage, more rage) the other is an improved version of Rain of Fire (more damage). But the bigger deal is that these skills give you a permanent passive bonus of +20% MATK, +20% HP and +30% MDEF. Thats a real kickass bonus, more than you get from all your tatoos (even when those are impressive too). So when you reach Knighthood, you will play in a different league, you will become a god.

About the rest of the skills: the additional arcane skills are great too, nice delphic, nice big aoe, cool passives like one which reduces the opponent's resists, the other reduces their awakening points. However, the restoration skills suck at first glance. Instead of restoration - which usually heals the caster to max hp - you get a skill which heals only 10% of your max HP at level 1. Same for the 'big' group heal, restores only a percentage. Complete useless as long as Tritons and Blessing of Light exists. Even the new suntoria is a pale version of its previous version. Sure there are some passive mini-heals, but the fact is, mage loses it's ability to heal when reaching Knighthood. So this is also a nerf, disguised as a boost.

And what about the talents? I remember we were grinding XP for months to max out holy seal level 99 and the rest of the talents. Some (ok, most) talents are pretty useless, but there are some which are real good. Direct 14% damage decrease, 30% reduction in rage cost, extra heal for Restoration (wait, heal is no more), and Thunderblast slowing 100% chance (wait, Thunderblast is no more). These talents will be all GONE. And what you get instead? Some cool new talents: increased resist, resist reduce, tenacity, intensity, influence (although I wonder how can I use influence when I don't have frost bolt anymore, or any other skill which could stun, lol). But each level cost (bound) balens, the more talent points you have the more it cost. The total can be several hundred thousands :)

You can see a full video on youtube about the new mage skills and talens, thanks to chillin and wartunenewsfeed for making it:
https://www.youtube.com/watch?v=pTrgb4Yb_ic

There is one more thing, you can upgrade your equipment further in the new mpds after you do Knighthood. It's a cool thing, too bad not available to 99,99% of the players either.

So what I think, this knighthood thing is messed up. It's something like, 'Hey guys, business is not going as we used to. So please, please, give us 2000 USD, in exchange, we will give you 50% increase in your BR. You will be stroooong. (ok, we will nerf a few things, like healing and stun, but you didn't need those anyway).'

So I think Knighthood requirements are too steep. They should be lower, and they should add extra talent for pumping up your henna total (and not selling it for ridiculous balen prices). Also I don't see the point of replacing the skill system, they should have just boosted the old skills to additional levels. Fight is decided in sylph phase anyway, I don't see much point in totally revamping the skills, people will be angry losing the old skills they used to. Don't fix something that is not broken!
Today I try to give an overview of one specific eudaemon feature, the War Emblem.

Looks like every new Wartune aspect is more and more complicated. As if the developers want to make sure players are unable to tell the value of the required materials - and as such, will blindly pay any price. And they are succeeding partially - its more and more difficult - if not impossible - to assign a BR/balen value to all the various components. Eudaemon itself gave like 40 new items, its hard to tell how much they worth.

At first, the War Emblem panel seems puzzling. But you can understand it better if you compare it to your character's 'Battle Protection panel'. Its effectively the same: Each of the colored circles are 'resist slots' where you can insert 3 different resist crystals. But instead of making gems and upgrading them, you use Eudaemon resist essences directly to increase your resists. Also, you can level up the War Emblem itself using warpath crystals. This does 2 things: first, it allows upening up resistance slots (as you see, you need level 5 to open up all), and it increases the BR of your Eudaemon the same way his equipment does.


Resist essences
You can get eudaemon resist essences and RES reduction essences from Tower of King chests and from Sacrifice. If you can do ToK nm, you get about 5 of each every day. I have no info of drop rates from lesser levels of ToK. Offerings are quite rare, so you wont get much from there.

The resist levels cost 10, 12, 16... resist essences each, atm I know only the resist bonus for the first 2 levels, 15 and 25. Since most players have a resist reduce of 500-800, I would say you need at least 600 resist with your eudaemon to have any use (in pvp). To reach that in 5 slots, for 3 resist, well, I can only make a very rough guess based on the current numbers... you need like 4000 resist crystals. At that time your Eudaemon might get a 10% damage reduction, that can be like 6-10K BR. The Eudaemon's BR worth somewhat less than the players BR, I would say 2 balen at most per BR. That puts eudaemon resist essences value at 4 balens.

Wartune Eudaemon Awakening Dungeon


Resist reduce essences

Wartune Eudaemon Awakening Walkthrough

Resist reduce essences are more useful, since 1 point there can counter all different resists, but it seems also more costly to increase. So I put the resist reduce essence value at 16 balens (4 times more than resist essences), but both numbers are just very, very rough estimates (please note in hot events exchange that they value res reduce essence 4 times more valuable too). But I need some anchor so I can compare the value of these items and calculate chest values. Of course when we have more data, we can fine-tune these.Wartune
Warpath crystals

Wartune Eudaemon Awakening 2



The third item is the eudaemon warpath crystal. As you see, each upgrade gives a nice boost to stats. Question is, what is the max. level, and how steeply the cost increase. In the above example, 150 warpatch crystals give +6800 BR to the eudaemon, which is pretty decent. But further levels will cost exponentially more and more, so I would say on average warpatch crystals will not worth more than 30 balens - prolly even less on the long term. I think it is quite possible that this stat maxes out at level 10 after a few months, and remaining warpath crystals will be useless like fate stones.

Resistance vessel

And now come the current chest, resistance vessel. Now that we have assigned some balen value to these new items, it is possible to calculate a rough estimate of expected value. I assigned zero value to pure refinement crystals: these items are used to refine Artifact and Halidom, and are dropping in great numbers in Elemental Forest. You will have more than enough for completely free to refine your equipment before you upgrade them to orange. So they worth nothing.

Wartune Eudaemon Awakening


Even if you could buy these chests directly for 39 balens, it would be a bad deal. But you can't, you have to buy them via a gamble, which makes it an even worse deal. I sincerely hope that the developers realize soon that their matrjoska experiment failed, and stop giving us these gamble-in-gamble chests.Wartune eudaemon awakening weapon

Fortunately, we got some of these chests for free from the love thy mount and resistance crystal events. So the question is, open them, or exchange them?

Wartune Eudaemon Awakening Potion


Looking at the above table, and also at the exchange under hot events, the answer is obvious: exchange all chests for warpath crystals. But actually, there is a twist. I recommend that you exchange first an armor for 30 chests, then a weapon if you are archer or knight, or a hat if you are a mage for another 30. After that, try to identify it. Although they are only class B, you will be able to make them 5-star which worth the exchange. You can exchange the remaining chests for warpath crystals.

Wartune Eudaemon Awakening Dragon