Incredibots Beats



  1. Incredibox Mm Bite Size Beats
  2. Mqm Beats Incredibox
  3. Bite Sized Beats Demo
  4. Incredibox Web Version
  5. Beat Box Games
Incredibox
Developer(s)So Far So Good
Publisher(s)So Far So Good
Director(s)Allan Durand
Programmer(s)Allan Durand
Artist(s)Romain Delambily
Composer(s)Paul Malburet
Engine
Platform(s)
Release
  • Browser
  • August 16, 2009
  • iPad
  • March 27, 2016
  • iPhone
  • September 27, 2016
  • Android
  • December 15, 2017
  • Mac OS
  • November 15, 2018
  • Windows
  • December 5, 2018
Genre(s)Music video game
Mode(s)Single-player

IncrediBots forums is the new forum to discuss the popular flash game Incredibots, we will keep you updated on the development of the open source release. IncrediBots. View Bots About. Incredibox - V6 Alive - All bonuses. Title: Alive Release date: 03/2018 Lyrics: Feeling Alive, Please don’t tell me, How to be, To be me Combination: Fourth Beat, First Effect, Fourth Effect, Fourth Melody, Third Voice Bonus 2 Title: Busta Release date: 04/2018 Lyrics: Yeah, are you ready?

Incredibox is a music video game, developed and published by the French company So Far So Good (SFSG). The concept of the game is users dragging and dropping sound icons on different characters to make music. The player can find combos to unlock animated bonuses and record mixes to integrate a ranking. An automatic mode is also available to generate an endless composition of randomness.

Dystopia is the eighth version, and the overall 12th version of Incredibox.It was released on December 1, 2020. At once dizzying and hard-hitting, V8 “DYSTOPIA” pumps out a.

Gameplay[edit]

Incredibox is a music-making app in which the user can create a mix by managing a group of seven animated beatboxers. Once one of the available eight versions (or musical styles) has been chosen, the player is provided with an interface made up of seven blank characters and twenty sound icons. These icons are divided into the following categories (five for each of them): beats, effects, melodies and voices. Each icon is a unique a cappellasound loop to drag-and-drop onto the characters (which represents the musical composer in all versions[1]) from a range of hats, sunglasses, masks, headphones or other items that dress them as they are used and let them sing in rhythm with each other. To fine-tune a mix, the player can also swap out new sounds, mute sounds, do a solo on one of them, find combos to unlock animated bonuses and record all those interactions to share it on social media via an URL. Then contributors can listen and vote their favorite tracks all the way to the Top 50 chart of Incredibox. For users who just want to listen to an endless mix, an automatic mode can play loops of each version at random.[2]

Musical styles[edit]

Incredibots Beats

There are eight versions in the game that the players can choose from. Each version has a different musical style with a unique theme to it. The first four versions were released online on the official Incredibox website and they can be played both on the website and the mobile apps. The remaining versions of the game are exclusive, and they can only be played on the mobile apps.

  • The first version of Incredibox was originally released online as a flash game on August 16, 2009. The animated bonuses for this version are The Choir, The Sailor, and Santa. A remake of the original the flash game was released, under its new name, Alpha. It came first on the Incredibox website on June 26, 2018, and later added to their mobile apps on September 26. The original flash game can still be played on the Incredibox website.
  • Little Miss is the second version of Incredibox that was released in March 2012 on the Incredibox website. This theme is inspired by hip hop music. This version kept the same monochromatic color scheme from the first version. The animated bonuses for this version are Satisfied, Little Miss, and Why This World.
  • Sunrise is the third version of Incredibox that was released on October 26, 2013 on the Incredibox website. This theme is inspired by pop music. It is the first version of the game to add colors to categories with items and outfits to the characters. It features green beats, blue effects, red melodies, and yellow voices. The animated bonuses for this version are Lil' Child, Dance, and Sunrise.
  • The Love is the fourth version of Incredibox that was released on November 13, 2014 on the Incredibox website. This theme is inspired by French house. This version features yellow beats, light blue effects, red melodies, and purple voices. The animated bonuses for this version are Baby, Follow, and Eagle.
  • Brazil is the fifth version of Incredibox that was released on May 26, 2016. It's the first version to be made exclusively for the mobile apps. This theme is inspired by Brazilian music. This version features yellow beats, blue effects, red melodies, and green voices. The animated bonuses for this version, which is sung in Portuguese, are Felicidade, Chegou, and Musica.
  • Alive is the sixth version of Incredibox that was released exclusively on the mobile apps on March 5, 2018. This theme is inspired by Japanese culture, with music of modern rap/hip hop music. This version features blue beats, purple effects, red melodies, and orange voices. The animated bonuses for this version are Alive, Busta, and VR.
  • Jeevan is the seventh version of Incredibox that was released exclusively on the mobile apps on June 24, 2019. This theme is inspired by traditional Indian music. This version features orange beats, blue effects, red melodies and green voices. The animated bonuses for this version, which is sung in Hindi, are Kofitez, Sapna, and Kabikabi.
  • Dystopia is the eighth and lastest version of Incredibox that was released exclusively on the mobile apps on December 1st, 2020. This theme is inspired by Cyberpunk culture. This version only features dark slate gray colors to all beats, effects, melodies and voices. The only animated bonus so far for this version is Riviera.

Development[edit]

In 2009, three French friends, Allan Durand, (director / developer) Romain Delambily, (graphic designer) and Paul Malburet, (musician & composer, known as Incredible Polo) wanted to mix their skills to create an interactive experience about music. So the team worked on this idea for several months. They made the project they needed using computer programs from scratch, such as graphic design, music, game design, code, animation, etc. After many days and nights, they finally finished the game, Incredibox, and release it online on August 16, 2009 as a Flash game for web browser.[3] The flash game has five categories; Instruments, Percussion, Effects, Voice, and Chorus. The animated bonuses appears automatically, when the player is constantly drag-and-drops symbols onto the characters. During the following year, the flash game has gotten a lot of visitors from all around the world, with really cool recognitions and very good feedback from users.

In July 2011, the team decided to set up their French company, So Far So Good, which specialized in graphic design and multimedia to continue to develop their idea and 'try to transform Incredibox into a professional project' as it is explained by Allan (also director of SFSG) in a video interview.[4] They decided to work half time on creative projects for customers and half time on Incredibox. The team set up the Incredibox's web page and begin going into development of a new version of Incredibox, which became more revolutionary and completely changed the design and mechanics of the game. They launched a second version of Incredibox (Little Miss) in March 2012, a third one (Sunrise) in October 2013, and a fourth one (The Love) in November 2014. Each version integrating with new sounds, new character designs and new features like a recording mode, allowing users to share their mix via an URL, or by adding colors on characters and unique accessories to better identify each sound.[5]

On March 27, 2016, SFSG developed a iOSmobile app of the game only for the iPad. To go along with the new mobile app's release, they decided to create a new fifth version, which exclusively for the app entitled Brazil. It was later added on May 26. The iOS app was then updated on September 19, so that now it runs on both the iPad and the iPhone. The game was made available to Android users and released on Google Play on December 15, 2017.[6] On March 5, 2018, a new exclusive sixth version known as Alive was added to the apps.[7] On June 26, a remake of the original flash game was released on the Incredibox website under the new name, Alpha, which was soon later added to the apps on September 26. This new remake kept the same elements from the original flash game, but with new improved sound and design of the original characters and bonuses. A desktop version of the game was published on the Mac App Store on November 15, and on the Microsoft Store on December 5.

Incredibox Mm Bite Size Beats

On March 18, 2019, the Incredibox website has been updated with a new interface, revised design and fresh new gameplay. The website now features a demo version of the game with the layout is the same as the mobile apps, but users can only play the first four versions. The Top 50 chart has can also be viewed on the website showcasing all versions, including the exclusive versions, by many app users all over the world. On June 24, a new exclusive seventh version called Jeevan was added to the apps. On September 20, both SFSG & Incredible Polo released a digital music album called Incredibox: 10th Anniversary. This album is a remastered collection of all the 7 versions of Incredibox, celebrating its 10th anniversary. A limited edition 12' Vinyl was released on November 25, while a physical CD was released on December 11. On April 28, 2020, they added a Dark mode feature & parental controls in their settings for the apps. On December 1, a new exclusive eighth version named Dystopia was added to the apps.

Reception[edit]

In 2009, shortly after its launch on web browser, Incredibox was featured on the FWA (Favorite Website Awards) as 'Site of the Day' on September 15[8] and later FWA's founder Rob Ford announced that 'this site will give you that coolness you have always desired' in a newsletter from Adobe in December.[9]

In 2012, the updated web page with Incredibox 2.0 (later known as Little Miss) became instantly so popular, that, after 600,000 visits in one day, the server crashed on April 13.[10] During this week, the word 'Incredibox' was the search term with 'the most significant growth worldwide', as measured by Google Insights.[11] At that time the success was partly due to the fact that several media like Vice, Jayisgames or Kotaku enjoyed the 'simple' and 'fun' concept of Incredibox,[12][13][14] while others praised the innovative and creative approach of the interface: Slate's Forrest Wickman wrote that Incredibox was 'wonderfully surreal',[15] and in the meantime on Gizmodo Eliot Van Buskirk said that 'as a demonstration of outside the box thinking about how to promote a song, Incredibox is impressive'.[16] During the BBC technology show Click on November 17, 2012, Kate Russell described Incredibox as a 'brilliant browser sequencer' and explained that users 'don’t need to be a musical genius, as it’s pretty much impossible to make something that sounds bad'.[17]

Since 2016 and the mobile app release, Incredibox seemed to be also appreciated by parents and teachers who found the game concept to be an educative way to promote creativity and experimentation[18] by allowing children to explore a less conventional form of music.[2] In an app selection of the HuffPost, Shira Lee Katz said that 'kids are encouraged to experiment freely'[19] and Polly Conway explained on Common Sense Media that Incredibox appeared to be a 'fun' app to play around with, but that it was 'teaching music and composition skills at the same time'.[20] In June 2018 Incredibox was awarded by AASL (American Association of School Librarians) as one of the 'Best Apps for Teaching & Learning' during the ALA annual conference in New Orleans.[21]

Mqm Beats Incredibox

Partnerships[edit]

In July 2014, Incredibox made a partnership with AXE to promote the AXE Boat Festival in France by creating an exclusive version of the game entitled Mix For Peace.[22] Some of the element designs from the campaign were later reused into the fourth version, The Love.

In March 2017, Incredibox made another partnership with M&M's by creating a version of the game entitled Bite-Size Beats. This version features the M&M's spokescandies (Red, Yellow, Blue, Green, Orange and Brown) singing beatboxsound loops based on how users arrange them on screen, then the brand aired user-generated beats as TV commercials.[23] In August, they extended the partnership with the singer Jessie J to unveil the song 'Real Deal' from her fourth album, R.O.S.E.. After finding a combo, fans were able to unlock a snippet of the song as an animated bonus made like a short video clip featuring Jessie J, Red, Yellow and Incredibox's avatar.[24] The advertising campaign was later nominated for the 2018 Webby Awards in the mobile-campaigns category.[25]

Awards[edit]

Incredibots Beats

Bite Sized Beats Demo

Incredibots Beats
  • AASL (American Association of School Librarians) - 2018 Best Apps for Teaching & Learning - June 2018.[21]
  • The FWA (Favorite Website Awards) - Mobile of the day - May 2016.[26]
  • The Shenzen Design Awards for Young Talents - Merit Award - September 2013.[27]
  • The Lovie Awards - Bronze Award (Weird/Experimental) and People's Lovie Award - November 2010.[28]
  • The Dope Awards - Web Award - September 2009.
  • The Design Licks - Website of the day - September 2009.
  • The FWA (Favorite Website Awards) - Website of the day - September 2009.
Incredibots Beats

References[edit]

Incredibots Beats
  1. ^Incredibox. 'This is simply because our cartoon character is the caricature of the Incredible Polo, the voice behind Incredibox'. Retrieved 2019-07-30.
  2. ^ ab'Beatboxing Is a Breeze with Incredibox'. The Toy Insider. 2018-05-07. Retrieved 2019-01-18.
  3. ^'Incredibox: Human Beatbox Machine Online'. MakeUseOf. 2012-12-09.
  4. ^Collectif Red House, Incredibox : notre interview exclusive avec la team !, retrieved 2019-01-17
  5. ^'Le site de beatbox interactif Incredibox lance sa V3'. KonbiniFR. 2013-12-04.
  6. ^'Manage a band of beatboxers in Incredibox'. Droid Gamers. 2018-01-15. Retrieved 2019-01-17.
  7. ^'Incredibox by So Far So Good'. AppAdvice.
  8. ^'[ incredibox ]'. The FWA. Retrieved 2019-01-17.
  9. ^'Adobe Edge: The edge of Flash'. Adobe.
  10. ^'Ever heard of the incredible Incredibox?'. Rappler. 2012-04-21.
  11. ^'DIY beatboxing game Incredibox, Titanic century most searched for terms on Google'. Yahoo. 2012-04-16.
  12. ^'Incredibox Puts Human Faces On The Music Sequencer'. Vice. 2012-04-10.
  13. ^'Incredibox review'. Jayisgames. 2012-05-18.
  14. ^'Make Your Own Tunes In This Incredible Interactive Beatbox'. Kotaku. 2012-08-07.
  15. ^'Did You See This? French Music-Maker Incredibox'. Slate. 2012-04-12.
  16. ^'The Incredibox Remixes Songs, Bobby McFerrin-Style'. Gizmodo. 2012-04-09.
  17. ^BBC Click, 2012-11-17
  18. ^'Incredibox'. Best Apps For Kids. 2017-06-17. Retrieved 2019-01-21.
  19. ^'14 Music Games and Apps for Budding Composers'. HuffPost. 2013-09-20. Retrieved 2019-01-21.
  20. ^'14 Music Games and Apps for Budding Composers'. HuffPost. 2013-11-20.
  21. ^ ab'Best Apps for Teaching & Learning 2018'. National School Library Standards. Retrieved 2019-01-18.
  22. ^'Axe #MIXFORPEACE'. CBNews.
  23. ^'M&Ms And IncrediBox Want To Jam With You!'. www.flovoice.com. Retrieved 2019-01-17.
  24. ^'M&M's Beatbox Users Can Unlock Jessie J Song Preview'. www.mediapost.com. Retrieved 2019-01-21.
  25. ^'M&M's - Bite-Size Beats | The Webby Awards'. Retrieved 2019-01-21.
  26. ^'Incredibox - Mobile of the day'. FWA. 2016-05-23.
  27. ^'Winners of SZ·DAY 2013'. SZDay. 2013-11-20.
  28. ^'The Lovie Awards Winners Gallery'. LovieAwards. Archived from the original on 2013-10-29.

Incredibox Web Version

External links[edit]

Beat Box Games

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