Merc is the master class of a holy warrior that went soldier on his second job change.
They are cappable of doing a load of things in the current patch (9.3) and are widely considered the best class around at the moment.
The reason for this is the fact that mercenary can get spammable wild stream , an AOE skill with no cast time and damage which does not diminish with more targets,which makes them ignore stats which were previously important (i.e. attack speed).
Thus the belt set you want to get is accuracy oriented mostly,am not 100% sure if thats the best belt but i know you want to maximize strength/vitality and accuracy so i guess best option would be 3x s3 cerbs ,1x s3 yeti 1x s0 golem(or s5 hawk and s2 golem for the extra 1% on p attack) ,mephisto , but if you are really comfortable and have the money to go for an end game build you can go 3x s3 cerbs along with s4 golem and s5 white dragon for the extra m attack
A non WS Merc should go for 3x s5 Hawks + 2xs3 unis/nms depending on the needs of each situation. in this case another viable choice would be 3x s1 dts and something to cap the vit p def (30%), no matter if its yetis golem genie or even mino.
- Mercenary Again, I urge people to read all their spells to learn more about it. It sounds silly what I say and yet some do not, at least I do not have in print. In Hero, I do not see the point to explain a liability because they do not have direct impact on the build class. So we can go directly to stuffs! As so often, I suggest you set a Lima.
- May 13, 2020 Slicing Winds is the second option the Mercenary has which allows you to fire a cone attack in front of you that attacks three enemies for up to 8×100% damage. Eviscerate is the bread and butter of the Mercenary due to the I-frames it gives you. Always choose Eviscerate. Mercenary Rotation. The basic rotation for the Mercenary is as follows.
Mercenary Again, I urge people to read all their spells to learn more about it. It sounds silly what I say and yet some do not, at least I do not have in print. In Hero, I do not see the point to explain a liability because they do not have direct impact on the build class. So we can go directly to stuffs!
1) 3-2-0 ( pre 7 tp ) : DD merc ,this goes on 3-3-1 as soon as you get all tps possible in the game , giving you the imortallity buff and extra ranks on the 3rd tree skilsl
2)0-3-2 : Tank merc , a really viable choice pre 7 tp with which you can solo pretty well getting the immortality buff but losing a load of damage
3) 2-3-0 : Hybrid Merc , you get deathblow , lvl 20 wild stream and immortality
Notable skills:
Wild stream : You want to get lvl 26 of this.
Invigorating aura : A great str/vit steroid along with a load of threat increase. every piece adds 15% str and vit per level , its a skill you want to have as high as possible without sacrifising lvl 26 wild stream.
Restrain: Restrain would be the main skill of a mercenary throughout the years , its a pretty damn strong hit that applies a 85% slow and abuses the damage increase merc gets off movement impaired targets, can be used with bow , used to kite a lot.
Immortality: Honestly i had never seen an immortality Merc before the 7 tp were possible , but its hell of an overpowered skill , it doesnt allow you to die for the duration.( Really op for pvp)
Deathblow: Deathblow is a skill similar to restrain , aggroes the mobs pretty damn well and reduces the p.attack of the target by about 50% ( even though it says 25)
Remorselessness: a 72 crit power,1440 p attack steroid that makes merc pretty much puke on everyone.
Side note : You might want to use an axe instead of a mace, people have been ignoring the fact that axes got more p attack than maces cause of the extra m attack on mace ,but since you are going for a spam wild stream set you are not gonna utilise the dot of it anyways so why care for m attack ?
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Of the different classes, the Commoner offers(domo gold) the most versatility in build. Depending upon the subskills selected, your needs may vary. Artful Dodger: 2 Agi/1 Dex. Useful in combination with Blademaster, Hunter, Martial Artist or Thief skills. Offers Good Physical Attack, evasion and cool downs. Fair accuracy and critical rate. Low HP, MP and Physical Defense.
Flyff Mercenary Build Guide
Brick Wall: 2 Dur/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack and Physical Attack. Fair accuracy and critical rate. Low HP(Dream of Mirror Gold ), MP and evasion. Darn Healthy: 2 Phy/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack, HP and HP regen. Fair accuracy, critical rate and Physical Defense. Low MP and evasion.
Junior Caster: 1 Wis/1 Agi/1 Dur. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Phyiscal Attack. Fair Magic Attack, MP, evasion, cool downs and Physical Defense. Low accuracy and HP. Power Caster:2 Wis/1 Agi. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Magic attack and MP. Fair evasion and cool downs. Low accuracy, HP and Physical Defense.
Quick Caster: 2 Agi/1 Wis. Useful in combination with Doctor, Musician, Shaman or Wizard skills. buy domo gold Offers Good Physical Attack, evasion and cool downs. Fair Magic Attack and MP. Low accuracy, HP and Physical Defense.
Sharp Shooter: 2 Dex/1 Agi. Useful in combination with Hunter or Thief skills. Offers Good Physical Attack, accuracy and critical rate. Fair evasion and cool downs. Low HP, MP and Physical Defense. Well Rounded: 1 Phy/1 Wis/1 Dex. Useful with any class. Offers Good Physical Attack. Fair Magic Attack, Physical Defense, MP, HP, cool downs and accuracy. Low evasion.
Swtor Mercenary Build
Thanks for reading!