Age Of Empires 2 No Cd Crack 2.0 A German



The Age Of Empires series is becoming something of a trusty old dog. You've enjoyed its company for a few years now and you've grown comfortable with it. Not only does it look just like all the other dogs in the neighbourhood (no fancy 3D shenanigans from this beast), it's also somewhat predictable, and the last thing you'd expect it to do is learn any new tricks. But let's face it, that's what gives this series its appeal. It might only sport a tired old three-quarter isometric view, but then again you don't have to readapt your old flight-sim keyboard claw just so you can move the game camera and give orders at the same time. And, unlike some young RTS upstarts I could mention, it still has a healthy dose of resource management, which, believe it or not, some players still enjoy.

Take the thing from the crack folder that says 'Age2x1' and replace the thing in the age of empires II folder with it. By the way, make sure you don't replace the.icd file with the crack, just. The game keeps the epic scope of Age of Empires' game play while evolving the combat and economic features. Add file Age of Empires II: Age of Kings v2.0a German Patch Location. Take the thing from the crack folder that says 'Age2x1' and replace the thing in the age of empires II folder with it. By the way, make sure you don't replace the.icd file with the crack, just. It can be patched with the AOE 2 UserPatch and still retain the no CD patch. It works for LAN multiplayer too with other players that use the same copy of the crack. It works for LAN multiplayer too with other players that use the same copy of the crack. The game keeps the epic scope of Age of Empires' game play while evolving the combat and economic features. Add file Age of Empires II: Age of Kings v2.0a German Patch Location.

On the evidence of the beta version we received, The Conquerors sticks firmly to that tried and trusted formula. It would be wrong though to assume that this expansion CD is just more Age Of Kings campaigns given a bit of spit and polish. As was the case with the Rise Of Rome expansion for the original Age Of Empires, Ensemble has packaged up a smorgasbord of enhancements and extras that will have seasoned fans salivating from the moment they read the box blurb.

So What's New?

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The most obvious addition, as you'd expect, is a set of four single-player campaigns. While the Age Of Kings campaigns focused very much on the underdog (William Wallace, Joan of Arc, et al), Conquerors turns its attention to some of history's more successful bullies. So this time you get to play with the likes of Attila the Hun and EL Cid. As before, the campaign games are strung together with a series of vignettes outlining the story in a 'Meanwhile, back at the farm...' kind of way. Unfortunately, the actors providing the voice-overs have once again all been hired from the Dick Van Dyke School of Crap Accents.

In Search Of New Civilisations

New campaign games are all well and good, but let's face it, they don't add that much longevity. Fortunately, Conquerors adds some spice to the standard single and multiplayer games by sprinkling in a mix of new races, units and technologies.

One of Age Of Kings's strengths is that the civilisations are distinguished not just by different colour schemes and graphics, but also by the technologies and unit types available to them. This is also the case with the five additional civilisations (Aztecs, Huns, Koreans, Mayans, and Spanish) that are included in Conquerors. Huns for example, on account of their being nomadic and preferring to sleep on their horses (or with them, depending on their personal preferences), do not have the ability to build houses. Instead they begin each game with a pre-set limit to their total population. The net result of these differences is that playing each civilisation is a unique experience, and you really do have to use your brain to take advantage of their strengths or overcome their weaknesses. Of the new civilisations, only the South American races are blessed with new graphics.

What's really going to breathe new life into your multiplayer games though, are the new game types. King Of The Hill places a monument at the centre of the map and has the players ranged round the outside. To win, all you have to do is capture the monument and hold it for 500 years. Simple? Well, not quite. The monument is always difficult to get to in the first place. It might, for example, be on an island in a large expanse of water. So first you have to figure the best way to get to it. Then defending it isn't quite as straightforward as it might at first I appear either. That's largely because you are not permitted to build in the immediate vicinity of the monument, so you can't simply capture it and wall it off.

The other two new games seem to have been designed for those who love resource management and those who don't. Wonder Race does away with combat altogether, and has everybody living in peace and harmony. Well, almost. There's still something of a competitive spirit among neighbouring civilisations as they race to be the first to build a wonder and win the game. It's all about how quickly you can gather those resources and how well you spend them.

If you're an aficionado of big battles and the Wonder Race game sounds as if it will bore you to tears, then Defend The Wonder was made for you. In this game variation every civilisation begins in the Imperial Age, and all with a ton of resources to encourage rapid build up of forces. One player though, begins in a walled-off area with a wonder at the centre, and has to protect it for 500 years. Meanwhile, the other players are doing their level best to get together some heavy siege machinery with which to break in and spoil the party. Because of the high-tech level everybody starts at and the lack of any need to research advanced weaponry, this game type makes for some truly spectacular battle sequences.

New And Improved

So, you can see that there are a lot of clearly visible additions packed into Conquerors. What is likely to really make a long-term difference to extending the life of AOK are the improvements that have been made under the bonnet. There are 16 major areas of improvement over the gameplay and features in AOK.

Some of the improvements demonstrate Ensemble Studios' commitment to playing its own games to destruction and ironing out the wrinkles. For example, let's take the situation in which you have grouped together infantry with a heavy weapons platform. How often have you watched in horror when, on first encountering an enemy group, your HWP stupidly joins in the action, wiping out half your own infantry with friendly fire. It's an AI oversight that many RTS designers are guilty of. In Conquerors, siege weapons like Mangonels will hold their fire if they are likely to injure your own troops.

Speaking of sieges, these become both more realistic and more complex. You can now garrison foot soldiers inside battering rams, which has the dual benefit of giving the ram more oomph and providing your troops with protection during the approach to an enemy wall.

There are some interesting additions to the resource management side of things too. Now, when a villager has finished constructing a building, instead of idly standing around watching everybody else working, he'll set off and perform an action appropriate to that building. So, in AOK you might have set a villager to work chopping trees and subsequently had another villager building a Lumber Camp. Now you simply get the first villager to build the Lumber Camp near the tree line, safe in the knowledge that as soon as he's done he'll begin chopping away.

One major time-saver is that, once you have built a Mill, you can queue farms, so that any you already have will be automatically replanted, even if you are tending to a battle on the far side of the map.

As you can see then, Conquerors stretches the term 'expansion' somewhat. The Age Of Empires series might be a bit of a trusty old dog, but it can still surprise you every now and then by getting itself over a few fences rather than just looking on pathetically at all the younger dogs on the other side. As to whether AOE will finally get itself onto the 3D bandwagon - well, I guess we're going to have to wait for Empires III to find that out.

Overall rating: 7

This page is for the original game. For the re-release, see Age of Empires: Definitive Edition.

Age of Empires
Developers
Mac OS (Classic)
Publishers
Windows
Mac OS
Engines
Release dates
WindowsOctober 15, 1997
Mac OS (Classic)July 1, 1999
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 6Audio settings
  • 7Network
  • 8Issues fixed
  • 9Other information
⤏ Go to series page
Age of Empires1997
Age of Empires II: The Age of Kings1999
Age of Mythology2002
Age of Empires III 2005
Age of Empires Online2011
Age of Empires II (2013)2013
Age of Mythology: Extended Edition2014
Age of Empires: Castle Siege2014
Age of Empires: Definitive Edition2018
Age of Empires II: Definitive Edition2019
Age of Empires III: Definitive Edition2020
Age of Empires IVTBA

General information

Official website for the series
Official Discord server for the series
Microsoft's Official game page (archived)
Age of Empires Wiki - A wiki for everything Age of Empires related
Planet Age of Empires - A hub for all Age of Empires games
Age of Empires Heaven is an active fan website and forum that offers support and extra game content.

Availability[edit]

SourceDRMNotesKeysOS
Retail

Version differences[edit]

The 'Age of Empires Collector's Edition' first released in 2000 can often be found on store shelves. It is the most cost effective way of acquiring the game, as it contains the following games on a single DVD-ROM (although initial releases supplied separate CDs for each game):
  • Age of Empires
  • Age of Empires: The Rise of Rome

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No-CD patches are already applied; the DVD is only necessary for installation - which ensures compatibility with modern operating systems; and all games are fully patched to their latest versions.
However, it should be noted that the DVD re-release of these games does not feature the Red Book audio stored as separate audio tracks on the original games' discs. As such, the game music will not be played while the DVD is in the drive.

Demos[edit]

DLC and expansion packs

Essential improvements[edit]

Patches[edit]

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This patch updates both Age of Empires (to 1.0c) and The Rise of Rome (to 1.0a): English, German, and French or Spanish, Italian, and Portuguese.
Age of Empires: The Rise of Rome 1.0a suffers from a serious bug in saved games. If a projectile (arrow from archers, ships, towers, siege weapons) is 'flying' through the air while saving a game, the saved game becomes corrupted; loading it will crash the game.

UPatch[edit]

Unofficial patch that contains bug fixes and improvements for modern operating systems. Does not require any previous patches.
Fixes the color problem caused in newer systems
Fixes the save game bug of version 1.0a
Requires The Rise of Rome expansion

Skip intro videos[edit]

Use the NoStartupcommand line argument.[1]

Game data[edit]

Configuration file(s) location[edit]

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SystemLocation
Windows HKEY_CURRENT_USERSoftwareMicrosoftGamesAge of Empires1.00
Mac OS (Classic)

Save game data location[edit]

SystemLocation
Windows <path-to-game>savegame[Note 1]
<path-to-game>game0.nfo
Mac OS (Classic)
Campaign progress is stored in <path-to-game>game0.nfo
Custom scenarios are stored in <path-to-game>scenario
Custom campaigns are stored in <path-to-game>campaign
You will need to backup all of the above files and folders to have all of your player data and progress.

Video settings[edit]

In-game options menu.
Graphics featureStateWSGFNotes
Widescreen resolution Use UPatch.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedUse UPatch.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input settings[edit]

Keyboard and mouseStateNotes
RemappingThe only option available is to use one or both mouse buttons.
Mouse acceleration
Mouse sensitivityFor scroll speed.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English
French
German
HungarianFan translation by .:i2k:. link #1, link #2
Italian
Portuguese
Spanish

Network[edit]

Multiplayer types

TypeNativePlayersNotes
LAN play8
Online play8

Connection types

TypeNativeNotes
MatchmakingMSN Gaming Zone support has been discontinued.[2]
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Ports

ProtocolPort(s) and/or port range(s)
TCP2300-2400, 47624
UDP6073, 2300-2400
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

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Game uses weird colors[edit]

Playing the game on modern versions of Windows may cause it to use weird colors. Repetitive red and purple specks in water and marsh areas are the common issue. This can be fixed by downloading and using DirectDrawFix.

Weird colors fix[citation needed]
  1. Download and extract the DirectDrawFix zip file.
  2. Run DirectDrawFix.exe.
  3. Use the browse button to locate and select EMPIRES.exe.
  4. Press the apply button.
  5. Repeat for EMPIRESX.exe.
Could not initialize graphics system error[3]
  1. Run the game in Compatibility mode for Windows XP Service Pack 2
  2. Disable Visual Themes
  3. Disable Desktop Composition
  4. Run this program as an Administrator

Other information[edit]

API[edit]

Technical specsSupportedNotes
DirectDraw5

Middleware[edit]

MiddlewareNotes
MultiplayerMSN Gaming ZoneDiscontinued.[4]

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)95, NT98, 2000, ME
Processor (CPU)Intel Pentium 90 or higher
System memory (RAM)16 MB32 MB
Hard disk drive (HDD)80 MB
Video card (GPU)Local SVGA bus video display
1 MB of VRAM
DirectX 5 compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

  1. Available from the game's readme file; alternatively viewable at http://aoe.heavengames.com/academy/hotkeysandcommands/cmdline.shtml
  2. Age of Empires matchmaking has been retired from MSN Games - MSN Games - Free Online Games
  3. Age of Empires II - 'could not initialize graphics system. make sure that your video card and driver are compatible with DirectDraw'
  4. Age of Empires matchmaking has been retired from MSN Games - MSN Games - Free Online Games